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This setting should be set to 1 instead of the default 0 if you want to gain multi-sampling for alpha textures. Note that we are only including the settings that should be fondled with. Self-explanatory – water will rarely be an issue during the day time in Watch Dogs, but the city light reflections during night can have an impact on performance. If you have less than 3GB, stick to High. If you have 3GB or higher VRAM, there is no reason to go below Ultra, since texture details doesn’t have much impact on performance. There is a massive difference in even the structural details of various artifacts in the game when Textures settings are changed, with noticeable less polygon count on lower settings. If you have any less you’ll run out of video memory, and will have to make-do with High or Medium. Ultra settings for Textures will require a card with 3GB VRAM. Textures in Watch Dogs are binary: you can run them fine on Ultra, or you can’t. This is where many Watch Dogs players will sigh in disappointment. If you’re having performance issues on High, chances are you won’t benefit too much by reducing Shadows to Medium – look to other settings to gain improvement in performance Surprisingly, shadows in Watch Dogs had a much lesser impact on performance than they do in other games, as far as our tests are concerned. There are several important hardware specifications that aid in performance with high quality shaders, namely Video RAM, Shader Processors, and Bandwidth.Ĭards with lower bandwidths should avoid high quality shaders on higher resolutions, whereas those with around 3GB VRAM and 256-bit or above bandwidth could utilize the High settings.Īnother self-explanatory setting. Shaders can be enhanced and lowered, and have a massive impact on the visuals.
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The performance drop isn’t too huge compared to some of the others, so if you have a good card you should consider keeping this at Ultra. Reflections are more evident at night time and during rainy environments, with Ultra setting providing the most realistic kind. This is a self-explanatory effect, and should be changed according to your needs. Results show that a difference of around 9 FPS can be experienced between High and Ultra, whereas the visual difference is much less evident. Reducing this option will greatly improve performance as the polygon count (and hence the effects rendered for them) will decrease, but the visuals will seem empty and bland.įor most high-end cards, this should be set to High, with enthusiast cards going up to Ultra. Level of Detail tends to add additional objects and subtle visuals that add to the complexity of the scenery. The sound of this setting is fairly generic, but it can have the biggest impact on both performance and visual, depending on where you’re going.
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This option really sets the PC version of Watch Dogs apart from the consoles, and doesn’t have too much of an impact on performance. This is especially noticeable during the cutscenes of the game. This is multi-sampling antialiasing and demands hefty hardware usage, so only if you are run the game with everything else maxed out smoothly should you try this.ĭoF adds a focusing effect to the game, with objects in the distance blurring out compared to the ones close by. If your AMD card is powerful enough, and you want to get a slightly smoothened out effect, you might want to try out the Morphological Filtering setting as well.įolks with the enthusiast range of graphic cards should utilize MSAA. This will optimize the game for the AMD-based card. Those with AMD cards should override the system altogether through the Catalyst Center, and utilize the Adaptive Antialiasing instead. If you’re using a powerful Nvidia card, it might be a good idea to use the TXAA module. The overall visual difference between HBAO and HDAO won’t be too noticeable, so it’s best to just leave this at HBAO on High settings for the best visual.Įvery PC gamer knows what Antialiasing is, and Watch Dogs contains an additional Nvidia exclusive setting called “TXAA”. If you wish to override the setting, you can attempt to do so from your Catalyst Control Center by adding a custom game. HBAO+ however also works on AMD cards if you’re using one. Nvidia boasts its own exclusive HBAO model for this effect, whereas AMD tends to use the HDAO. Ambient Occlusion adds contact shadows when two surfaces meet together, and can make for some pretty sweet lighting effects, especially ones associated with the sun.